Moparscape 30/3/2017 Source & client. By Ace, March 30, 2017 in RuneTek 3 (Runescape 2) #194 - #502 client source 30/3/2017 moparscape.
This project contains the open source components of MoparScape, as well as example client and server implementations. It is provided as a convenient project built by maven that allows you to run
mvn package
to build and CRC all artifacts, and outputs HTML with links to immediately test your client/server inside MoparScape (inside folder dist/target/
).Clients are located in the clients module, and must have a class named
client
in the default package that implements org.moparscape.iface.ClientInterface
. Data for clients (otherwise known as cache) is in individual folders in the cachedump folder,which are distributed as zips.Servers are located in the clients module, and must have a class named
server
in the default package that implements org.moparscape.iface.ServerInterface
. Data for clients is in the module folder for that particular server. Servers are distributed as zips with all the data in there along with a server.jar containing the executable code. Free mcboot 1.95 download. The maven projects create this artifact for you.Licensing
Content of folders
java_client
, hackme
, dist
, MoparScape
, and servers/server317
is licensed under the GNU/AGPLv3, the full text of which is included in license.txt
.Credits
- clients/clientRSC - modified from mpc-client
- servers/server508 - modified from DavidScape
- servers/server317 - modified from hybridscape
Contributing
- Fork it. (Alternatively, if you really can't use github/git, email me a patch.)
- Create a branch (
git checkout -b my_MoparScape
) - Commit your changes (
git commit -am 'Implemented method X'
) - Push to the branch (
git push origin my_MoparScape
) - Open a Pull Request
- Enjoy a refreshing beverage and wait